Cassiopeia Games

Recent Posts

7drl Days5-7 and post

published on
Apologies for the delay in posting. Work got very busy towards the end of the challenge and my attention was pulled away. I was able to get something working for this game prior to the end time. At the very least, I have a “Game Over” screen which I feel is a big deal. However, the game still feels very easy (once you understand the mechanics) I expect that nobody will ever reach it unless they try. Read More...

7drl Days 3&4

published on
So this week has been unusually busy for me outside of building the 7drl. I skipped working on the game Monday and Wednesday and only had a chance to work on the game Tuesday and today. So what I’ve been working on almost exclusively since the last update is the monster behavior. I’ve never actually worked so closely with pathfinding before. Previously I used libtcod to do most of that. For this game I’m using a-star pathfinding from a crate called pathfinding. Read More...

7drl Days1&2

published on
The first steps for the 7drl challenge are complete. At some point I think it might be cool to have a page hosting a different link for each couple of days to see the development progress but for now I’m just going to focus on the game. For now, please look at the Play page to see what I have uploaded. To be transparent I’m starting with the code I put together following this tutorial by Tomas Sedovic. Read More...

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7drl (3) junkbelt (1) seed (1) sorceress (1) vaporstreet (2) website (3)