Sorceress Sorceress is the working title for a traditional roguelike I’m working on. The major idea behind this game is the magic system which is still in early stages of development. The primary goal in the design of the magic system will be to create a feeling that the player is designing their own spells without the disenchanting knobs used in many other spell crafting systems. I wanted to outline the early ideas for how I expect the magic system to work. Read More...